


Several new features improved on those of Wolfenstein 3D: A heavy metal/ ambient soundtrack was supplied by Bobby Prince.ĭoom's primary distinguishing characteristic at the time of its release was its "3-D" graphics, then unparalleled by other real-time-rendered games running on consumer-level hardware. The graphics, by Adrian Carmack, Kevin Cloud, and Gregor Punchatz, were created in various ways: although much was drawn or painted, several of the monsters were digitized from sculptures in clay or latex, and some of the weapons are modeled on toy guns from Toys "Я" Us. Most of the final level designs are those of John Romero and Sandy Petersen. However, many of his ideas were discarded during development in favor of a simpler design primarily advocated by John Carmack, resulting in Hall's eventually being forced to resign from id Software. That, and the resulting carnage, was how I viewed us springing the game on the industry.ĭesigner Tom Hall wrote an elaborate specifications document called the Doom Bible, according to which the game would feature a detailed storyline, multiple player characters, and a number of interactive features. "What do you have in there?" asks someone.

There is a scene in " The Color of Money" where Tom Cruse shows up at a pool hall with a custom pool cue in a case.
